borderlands 2 release date

Sascha Dikiciyan, Cris Velasco, and Jesper Kyd worked together to craft the game's original soundtracks, while Gearbox's Raison Varner provided additional music. Jack was envisioned to be a charismatic "douche", mirroring Burch's own personality. Share. [59] A new season of the web series, also featuring Claptrap, was released in November 2012. After mounting an attack, the Vault Hunters find and defeat Jack, but fail to prevent him from opening the Vault and unleashing the Warrior. It’s been described as a “game within a game” and with good reason. [96][97][99], Allistair Pinsof, writing for Destructoid, praised the gunplay and the variety of guns, which can change the gameplay experience as different weapons force players to appraoch combat differently. Your ability to walk short distances without dying will be Handsome Jack's downfall! Like its predecessor, Borderlands 2 features four playable characters: Axton the Commando, Maya the Siren, Salvador the Gunzerker, and Zer0 the Assassin. The revenue and earnings for Take-Two in the second quarter surpassed the company's expectation, with the success of Borderlands 2 being cited as one of the contributing factors. It was available as a free download for the first month after release. Tips For Playing Borderlands 2 The Best Way", "Claptrap is a Douchebag (and Other Borderlands 2 Musings)", "7 tips for playing 'Borderlands 2' with friends", "Decisions, Decisions: Borderlands 2 Skill Trees In Full", "This is one Borderlands 2 dev's wish for Borderlands 3", "Six things I wish Borderlands 2 did differently", "Borderlands 2 Vita limited to two-player online multiplayer", "Borderlands 2 preview: Realism + dual-wielding + more weapons = unfathomable levels of excitement", "From Half-Life to Borderlands: Gearbox Rides the Rocket", "Crazy Town: Gearbox On Making Borderlands 2", "Borderlands 2 Original Soundtrack Details Revealed", "Borderlands 2's amazing weapons and their bizarre inspirations, from Apple to Austrian cars", "Interview: Borderlands 2 Art Director Cooke Brings Color To The Desert Exclusive", "Gearbox looking for Borderlands feedback for seque", "Gearbox Talks Borderlands 2's New Characters, Multiplayer Tweaks, And Dubstep", "Borderlands 2: Four potential problems (and what the developers are doing about them)", "Borderlands 2 writer on setting up a sequel, and why death matters", "Gearbox: Why Borderlands 2's Story Won't Suck", "Borderlands 2: Does Claptrap dream of electric sheep? To recreate the sense of "imperfection" and allow for innovation, the art team were given creative freedom while management avoided frequent requests for design revisions. Gearbox zufolge erscheint die Spielerweiterung voraussichtlich am 15. [97] Mniotti felt that the multiplayer was as fun as the original, and praised Gearbox for streamlining the process for other players to join a session. Lilith informs the Vault Hunters that Roland was actually captured by a group of bandits. [22] The Bandit brand was inspired by Mad Max and Death Race and featured a "very home-built look". [88] In the DLC, after Helios station has crashed on the surface of Pandora, Lilith and the other Vault Hunters struggle with what they have learned from the Vault map, of potentially many more Vaults on other planets. , NinjaPainis Season Pass 2 of Borderlands 3’s premium DLC goes live on Nov. 10, 2020, for Google Stadia, PlayStation 4, Windows PC, and Xbox One — as well as PlayStation 5 … To solve this problem, the team ensured that each gun manufacturer would have its own distinct gameplay and visual characteristics. Data and credits for this game contributed by The design for Zer0, a faceless assassin, faced scrutiny from upper management for deviating too much from what was expected from Borderlands, but Cooke refused to have the character redesigned as he felt that his design would be something new for the franchise. Gearbox supported the game with downloadable content (DLC). , and Zeff_fury [32], According to Hellquist, a diverse cast of characters played a huge role in defining Borderlands' identity. Burch strived to make the narrative compelling and unique by subverting players' expectations and including a plotline so ridiculous that it cannot be found in any other triple-A games. [122] The lawsuit was dismissed without prejudice by the court on October 2 of the same year. [7], Weapons can be bought from vendors, picked up from fallen enemies, and found inside containers. Team up with up to three other players for four-player online goodness or go old-school with two-player split-screen couch sharing mayhem as you spend hours leveling up your character and equipping them with one of the millions of badass weapons. The Official Map App displays the map layout and reveals the locations of various hidden chests,[64] while LootTheWorld gives players a QR code which can be scanned to unlock in-game loots.[65]. [22] Paul Hellquist served as the game's creative director, Jeramy Cooke as its art director, and Anthony Burch as its writer. ALL RIGHTS RESERVED. Angel communicates with the group in Sanctuary, and divulges that the Vault Key is kept with her in a heavily guarded Hyperion facility. [60] In 2013, 2K partnered with merchandise maker National Entertainment Collectibles Association to create real-life masks based on Handsome Jack and Psycho Bandit. , Krystal109 [113][114], On November 1, 2012, Take-Two Interactive announced that they had shipped 5 million copies. With the unexpected success of the first game, Gearbox was able to secure a budget of $30–35 million to develop the sequel. [56] The team, however, did not port the game to the Wii U because the team "couldn't come up with an 'OMG' feature that makes use of the Wii U's uniqueness". [123], In April 2014, Gearbox announced that 2K Australia was developing a game set in between the events of the first two Borderlands games, Borderlands: The Pre-Sequel!. Otherwise, they will be regenerated back at the last "New-U" station that they passed. [8] If they lose all their health, they enter a downed state and must either wait to be revived by another player or attempt to kill an enemy to achieve a "second wind". [14] As the player completes missions and kills enemies, they gain corresponding rewards such as experience points (XP) and new weapons. [107], Borderlands 2 is a major commercial success. Posted: 8 Apr 2014 6:59 pm. Copy. [1] Four playable character classes are available in the base game, each with their own unique Action Skill: Axton, "the Commando", can summon a turret to provide offensive support. Among the game's diverse cast of characters, Handsome Jack, the central antagonist, was created to be a charismatic "douche" that mirrors Burch's own personality. 5th October 2013 Borderlands announces $100K worth of prizes in in-game loot hunt. However, when playtesters complained about this, it was already too late for Burch to introduce dialogue for the playable characters because mission scripting had already been finished. Hit the jump for the full press release … Insta-Health vials can be picked up to restore health. Dez 2012 / 15:12 Flo. [41] In August 2011, the game was confirmed and titled Borderlands 2. The DLC was released for PC, and for The Handsome Collection version of the game on Xbox One, PlayStation 4 and Nintendo Switch. [54] The PC version of the VR port was released on October 24, 2020. September 2012 für PC, PS3 und Xbox 360. [8] Some weapons are infused with additional elemental effects that deal extra damage to enemies. [95] Sterling McGarvey, writing for GamesRadar, noted that the campaign is bloated with filler content, but the narrative remains compelling due to the presence of Jack as a strong central villain. [97] Mike Mniotti from VentureBeat described Borderlands 2 as an excellent blend of FPS and RPG, and praised Gearbox for perfecting the looter-shooter genre.

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